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Gamecredits leveraging Ethereum smart contracts with MobileGo

Gamerscoin was a cryptocurrency launched in 2013, only to be abandoned by the developer six months later. The cryptocurrency was quickly revived by a small but enthusiastic community that hired new developers and changed the name to Gamecredits (GAME).

Gamerscoin was a cryptocurrency launched in 2013, only to be abandoned by the developer six months later. The cryptocurrency was quickly revived by a small but enthusiastic community that hired new developers and changed the name to Gamecredits (GAME).

The currency is designed to be used by the global mobile gaming industry. In 2016, global gaming industry revenue was $99.6 billion. By 2019, the industry is expected to grow by 20% to $118.6 billion. Of that growth, the global mobile gaming market is the fastest growing sector.

The mobile gaming market was $36.7 billion in 2016. At current growth rates, the mobile gaming market is expected to grow 58% to $58.1 billion by 2020, according to market researcher NewZoo.

A company to drive the currencies adoption was established in 2015. Since its inception, GameCredits Inc has strived to change the outdated relationship between members of the gaming industry.

“We wish to make a solution for in-game monetization that is of benefit to both the players and developers, and with a little luck, a lot of promotion, and effort, we could break out as a mainstream currency.”
— – Kevin Putzier

In September 2015, the Gamecredits team released a driving game that demonstrates how GAME works, Turbocharged: Tokyo Grand Prix. Developers added a new web wallet in December, and the team ran a three week tournament. The upgrade also gave developers the opportunity to battle-test a Gamecredits betting system and Transaction Platform.

In 2016, Gamecredits development was taken over by Datcroft Games Ltd. The company had been looking for a payment gateway using cryptocurrency that could benefit gamers and gaming companies. Datcroft has a global user base exceeding 10 million players. Over 7 million of their registered accounts are connected to one game; Frangoria.

Earlier this year GameCredits Inc announced the release of credit card payments within their proprietary payment gateway. The development was described as an incredible step forward in the road to mass adoption of the gaming currency.

Any gamer or outside investor can purchase the crypto token from the GameCredits web wallet, without having to first buy bitcoin. This opportunity will likely generate interest to many outsiders who have now a shortcut to purchasing the digital currency. In addition, GameCredits announced the ability to buy GAME with many popular cryptocurrencies, such as Ethereum, Monero, Dash, Ripple, and dozens more.

The new team has also been working on the Gamecredits Mobile Store and Platform, an alternative to the Google Play and Apple stores. However, the largest concentration of mobile gaming platforms is in China, which has over 30% of the world’s smartphone users, and more than 200 successful third party mobile stores.

The new store has a proprietary payment gateway that allows gamers to use Gamecredits to buy in-game content. Gamecredits can be acquired with credit cards and other local payment methods within this gateway. Over 300 games from 150 developers are already signed on and the Gamecredits Mobile Store is scheduled to release in early Q2 of 2017.

“Our goal is to have our products be more entertaining, less expensive and more convenient for gamers.

  • Jon Comer, GameCredits

As the projects have continued to grow, GAME as a proof of work coin was unable to provide the decentralised products and smart contracts that the team need. The company has been working on a symbiotic Ethereum smart contract token designed to work with GAME, called MobileGo.

A MobileGo crowdsale will help fund marketing and branding of the Gamecredits Mobile Store, and the development of smart contract technology within the platform using the Ethereum blockchain. A fully functioning Software Developer Kit will be released in the first few days of the crowdsale.

The development team has created a unique dual blockchain format for the tokens, allowing them to be used on both the Ethereum blockchain as well as the Waves blockchain.

MobileGo Blockchain

MobileGo tokens will be used to gamify the mobile platform, and to incentivize gamers for loyalty and participation through rewards. The tokens also usher in smart contract technology, and the development of a decentralized virtual mobile gamer marketplace. The platforms gamer vs. gamer decentralized match play, and decentralized tournaments run on smart contracts.

Gamers will also have a profile in the store and will have the chance to earn benefits such as purchase discounts and free sponsored tournament entries. Rewards will be earned through a profile status, which will be achieved with, among other things, MobileGo token ownership.

With the centralization of mobile gaming stores outside of China, MobileGo hopes to offer gamers more control over their experiences. The ability to trade digital items and tournament matches are things players cannot find on mobile platforms such as Google Play and Apple Store.

“We are excited to expand our roadmap to included these decentralized solutions,” says VP of Business Development for Gamecredits, Inc. Sergey Sholom. “As successful game developers for the last 13 years we know that to achieve consumer adoption of crypto, we need to give gamers choices, help them save money and make their experience more rewarding and exciting.”


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